Just recently, the game peaked at 1.65 million players online at once which not something to scoff at. The team has already begun building a new server architecture in late June but the surge of new players was beyond anything they could have predicted. In recent weeks, it smashed Steam records set by other games, as well as itself, even dethroning Valve's own "Dota 2."
The success of "Player Unknown's Battlegrounds" has been very well-documented. The post said that they are currently investigating to prevent such incidents from repeating itself in the future. However, the decision backfired as some servers overloaded which resulted in the frequent crashes. They hoped to remedy this by adding servers from another cloud service without sufficient testing. This was attributed mainly to the massive swell of concurrent players as well as the inability of the team's cloud service to use more physical servers. The development team spoke specifically about server crashes that players in Asia have been experiencing. "However, the number of users increased faster than our development speed which resulted in more connection and server issues recently." "We anticipated about 1 million concurrent users in the beginning of our Early Access period," the post says. They also assured players that the development team has been continuously upgrading the service architecture to address the growing number of players as well as tackle any emerging issues. In a recent blog post, Bluehole opened with an apology to its player base for the recent server issues that resulted in long wait times as well as other inconveniences. The game's developer recently apologized for the server issues experienced by players saying that they are finding it difficult to manage servers during peak times. Success isn't always a good thing as "Player Unknown's Battlegrounds" recently experienced server issues after taking PC gaming by storm.
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